End of June Update
Alright, here it goes.
Not a lot APPEARS to have changed, but I've been working under the hood. You'll now notice that when you log in, your username displays at the top of the main menu for example. The main weapon that you'll have when starting the game up is an IGA MILM44 semi-auto rifle, a weapon based off the real-life M4.
Multiplayer should be working fine. For whatever reason, it seems I had to have both devices on the same network when testing, but that can't be the case. I think there's a server issue at GDevelop possibly. I've tested numerous games in the past with friends in other states and we were able to play other games I built in the engine just fine, and the multiplayer framework is the same as those (primarily talking about Wheelie Manners).
Mobile is as complete as PC, though the icons aren't finalized. The checkmark is your action button, same as the "E" key on keyboards.
If player one approaches the navigation terminal and hits "E," everyone will be teleported to a test room, but please note that you cannot return yet to the ship. This is EARLY dev, remember?
Lighting for the ship model was updated, but only for certain pieces. Lighting does not work in the shooting range or on the ship ceiling. Also, the shooting range functions perfectly now. Just walk up to the door in the middle of the ship (in the little hallway) and press the action button. You're free to come and go anytime until the game hits an official beta release. The shooting range will no longer be accessible at that point.
There's a SLIGHT issue with the impact from guns. other players see it correctly on the x and y axis, but the z axis isn't correct. This is a minor fix that i will get around to eventually.
And that brings me to the mechanic I've been slaving away at: the loadout screen. The loadout screen is accessed by pressing the action button (again, checkmark button on mobile, "E" key on keyboard) when standing next to the rifle rack on the wall in the back of the ship. You can navigate most of it, however, selecting weapons does not yet work. That's the phase I'm in now.
There's dozens of minor changes I've made across the board as I am trying to optimize the game after each mechanic is implemented. I need this to run smoothly on mobile, just as smooth as console. It will be another month before the next build is published, so until then, have fun fiddling in the game and please send me suggestions! the game will also have higher end graphics than initially planned as GDevelop is close to launching a new 3D update. I plan on a survival mode map to be included in the end of July build, but no guarantees yet.
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Simple job. There and back. You won't be one of the millions lost to the Doorway.
More posts
- Now It Works!89 days ago
- Mobile Controls93 days ago
- Shooting Mechanic Reworked93 days ago
- Shooting Gallery94 days ago
- Ship Interior94 days ago
- Menu Functional95 days ago
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